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tank01.ase
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2002-10-26
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50KB
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1,232 lines
*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2.00 - Fri Oct 25 22:34:59 2002"
*SCENE {
*SCENE_FILENAME "tank1.max"
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*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431
}
*MATERIAL_LIST {
*MATERIAL_COUNT 3
*MATERIAL 0 {
*MATERIAL_NAME "Material #3"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.0889 0.0641 0.1817
*MATERIAL_DIFFUSE 0.2667 0.1922 0.5451
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.2500
*MATERIAL_SHINESTRENGTH 0.0500
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #2"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "./textures/tank/zelena.bmp"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
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*UVW_U_TILING 1.0000
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*UVW_ANGLE 0.0000
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*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 1 {
*MATERIAL_NAME "Material #1"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.1791 0.0654 0.0654
*MATERIAL_DIFFUSE 0.5373 0.1961 0.1961
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
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*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
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*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "./textures/tank/zelena.bmp"
*MAP_TYPE Screen
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*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 2 {
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*MATERIAL_CLASS "Standard"
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*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.2500
*MATERIAL_SHINESTRENGTH 0.0500
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #1"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "./textures/tank/paasi/paast00.bmp"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
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*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
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*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "A1"
*NODE_TM {
*NODE_NAME "A1"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
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*TM_ROW2 0.0000 0.0000 0.7960
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*TM_POS 0.0000 0.0000 -1.0000
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 1.0000 0.8700 0.7960
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 8
*MESH_NUMFACES 12
*MESH_VERTEX_LIST {
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*MESH_VERTEX 7 54.1254 29.8614 -15.7115
}
*MESH_FACE_LIST {
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*MESH_FACE 1: A: 1 B: 3 C: 0 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0
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*MESH_FACE 10: A: 0 B: 2 C: 4 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 2
*MESH_FACE 11: A: 6 B: 4 C: 2 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 7 *MESH_MTLID 2
}
*MESH_NUMTVERTEX 8
*MESH_TVERTLIST {
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}
*MESH_NUMTVFACES 12
*MESH_TFACELIST {
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*MESH_TFACE 1 1 3 0
*MESH_TFACE 2 5 4 7
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*MESH_TFACE 4 1 0 5
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*MESH_TFACE 9 7 6 3
*MESH_TFACE 10 0 2 4
*MESH_TFACE 11 6 4 2
}
*MESH_NUMCVERTEX 9
*MESH_CVERTLIST {
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*MESH_VERTCOL 1 1.0000 0.9961 1.0000
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*MESH_VERTCOL 7 1.0000 1.0000 1.0000
*MESH_VERTCOL 8 1.0000 1.0000 1.0000
}
*MESH_NUMCVFACES 12
*MESH_CFACELIST {
*MESH_CFACE 0 3 1 4
*MESH_CFACE 1 2 4 1
*MESH_CFACE 2 6 5 8
*MESH_CFACE 3 7 8 5
*MESH_CFACE 4 2 1 6
*MESH_CFACE 5 5 6 1
*MESH_CFACE 6 4 2 8
*MESH_CFACE 7 6 8 2
*MESH_CFACE 8 3 4 7
*MESH_CFACE 9 8 7 4
*MESH_CFACE 10 1 3 5
*MESH_CFACE 11 7 5 3
}
*MESH_NORMALS {
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*MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000
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*MESH_VERTEXNORMAL 4 0.0000 0.0000 -1.0000
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*MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000
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*MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000
*MESH_FACENORMAL 7 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000
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*MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000
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*MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000
*MESH_FACENORMAL 10 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000
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*MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000
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*MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}
*GEOMOBJECT {
*NODE_NAME "B1"
*NODE_TM {
*NODE_NAME "B1"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 1.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 17.0000 0.0000 0.0000
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*TM_ROTANGLE 0.0000
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 14
*MESH_NUMFACES 24
*MESH_VERTEX_LIST {
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*MESH_VERTEX 1 48.9871 0.0000 0.0000
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*MESH_VERTEX 3 1.0064 27.7016 0.0000
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*MESH_VERTEX 9 6.4774 18.2257 17.7418
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*MESH_VERTEX 12 27.5226 -18.2257 17.7418
*MESH_VERTEX 13 17.0000 0.0000 17.7418
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 2 C: 1 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 1: A: 0 B: 3 C: 2 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1
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*MESH_FACE 7: A: 1 B: 2 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
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*MESH_FACE 11: A: 3 B: 4 C: 10 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 12: A: 4 B: 11 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 13: A: 4 B: 5 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 14: A: 5 B: 12 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 15: A: 5 B: 6 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
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*MESH_FACE 18: A: 13 B: 7 C: 8 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 19: A: 13 B: 8 C: 9 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 23: A: 13 B: 12 C: 7 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
}
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*MESH_TVERTLIST {
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*MESH_TVERT 12 0.6452 0.0472 0.9995
*MESH_TVERT 13 0.4151 0.5072 0.9995
}
*MESH_NUMTVFACES 24
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 0 3 2
*MESH_TFACE 2 0 4 3
*MESH_TFACE 3 0 5 4
*MESH_TFACE 4 0 6 5
*MESH_TFACE 5 0 1 6
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*MESH_TFACE 7 1 2 8
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*MESH_TFACE 15 5 6 12
*MESH_TFACE 16 6 7 12
*MESH_TFACE 17 6 1 7
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*MESH_TFACE 19 13 8 9
*MESH_TFACE 20 13 9 10
*MESH_TFACE 21 13 10 11
*MESH_TFACE 22 13 11 12
*MESH_TFACE 23 13 12 7
}
*MESH_NUMCVERTEX 15
*MESH_CVERTLIST {
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*MESH_VERTCOL 1 1.0000 1.0000 1.0000
*MESH_VERTCOL 2 1.0000 1.0000 1.0000
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*MESH_VERTCOL 7 1.0000 1.0000 1.0000
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*MESH_VERTCOL 9 1.0000 1.0000 1.0000
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*MESH_VERTCOL 12 1.0000 1.0000 1.0000
*MESH_VERTCOL 13 1.0000 1.0000 1.0000
*MESH_VERTCOL 14 1.0000 1.0000 1.0000
}
*MESH_NUMCVFACES 24
*MESH_CFACELIST {
*MESH_CFACE 0 1 3 2
*MESH_CFACE 1 1 4 3
*MESH_CFACE 2 1 5 4
*MESH_CFACE 3 1 6 5
*MESH_CFACE 4 1 7 6
*MESH_CFACE 5 1 2 7
*MESH_CFACE 6 2 9 8
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*MESH_CFACE 8 3 10 9
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*MESH_CFACE 13 5 6 12
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*MESH_CFACE 15 6 7 13
*MESH_CFACE 16 7 8 13
*MESH_CFACE 17 7 2 8
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*MESH_CFACE 19 14 9 10
*MESH_CFACE 20 14 10 11
*MESH_CFACE 21 14 11 12
*MESH_CFACE 22 14 12 13
*MESH_CFACE 23 14 13 8
}
*MESH_NORMALS {
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*MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 1 0.0000 0.0000 -1.0000
*MESH_FACENORMAL 1 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000
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*MESH_VERTEXNORMAL 1 0.8400 0.1616 0.5180
*MESH_VERTEXNORMAL 2 0.2800 0.8082 0.5180
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*MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000
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*MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000
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*MESH_VERTEXNORMAL 12 0.0000 0.0000 1.0000
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*MESH_VERTEXNORMAL 13 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 12 0.0000 0.0000 1.0000
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}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
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*NODE_TM {
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*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
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*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
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*MESH_NUMFACES 12
*MESH_VERTEX_LIST {
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*MESH_VERTEX 5 -2.5872 -4.5000 14.0000
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}
*MESH_FACE_LIST {
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*MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
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*MESH_FACE 4: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 5: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 6: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 7: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 8: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
*MESH_FACE 9: A: 6 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
*MESH_FACE 10: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
*MESH_FACE 11: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
}
*MESH_NUMTVERTEX 8
*MESH_TVERTLIST {
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*MESH_TVERT 1 0.9995 0.0005 0.0005
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*MESH_TVERT 3 0.9995 0.9995 0.0005
*MESH_TVERT 4 0.0005 0.0005 0.9995
*MESH_TVERT 5 0.9995 0.0005 0.9995
*MESH_TVERT 6 0.0005 0.9995 0.9995
*MESH_TVERT 7 0.9995 0.9995 0.9995
}
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*MESH_TFACELIST {
*MESH_TFACE 0 0 2 3
*MESH_TFACE 1 3 1 0
*MESH_TFACE 2 4 5 7
*MESH_TFACE 3 7 6 4
*MESH_TFACE 4 0 1 5
*MESH_TFACE 5 5 4 0
*MESH_TFACE 6 1 3 7
*MESH_TFACE 7 7 5 1
*MESH_TFACE 8 3 2 6
*MESH_TFACE 9 6 7 3
*MESH_TFACE 10 2 0 4
*MESH_TFACE 11 4 6 2
}
*MESH_NUMCVERTEX 9
*MESH_CVERTLIST {
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*MESH_VERTCOL 1 1.0000 1.0000 1.0000
*MESH_VERTCOL 2 1.0000 1.0000 1.0000
*MESH_VERTCOL 3 1.0000 1.0000 1.0000
*MESH_VERTCOL 4 1.0000 1.0000 1.0000
*MESH_VERTCOL 5 0.9843 0.9843 0.9843
*MESH_VERTCOL 6 1.0000 1.0000 0.8739
*MESH_VERTCOL 7 0.8039 0.8039 0.8039
*MESH_VERTCOL 8 0.9961 0.9961 0.9922
}
*MESH_NUMCVFACES 12
*MESH_CFACELIST {
*MESH_CFACE 0 1 3 4
*MESH_CFACE 1 4 2 1
*MESH_CFACE 2 5 6 8
*MESH_CFACE 3 8 7 5
*MESH_CFACE 4 1 2 6
*MESH_CFACE 5 6 5 1
*MESH_CFACE 6 2 4 8
*MESH_CFACE 7 8 6 2
*MESH_CFACE 8 4 3 7
*MESH_CFACE 9 7 8 4
*MESH_CFACE 10 3 1 5
*MESH_CFACE 11 5 7 3
}
*MESH_NORMALS {
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*MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000
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*MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000
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*MESH_VERTEXNORMAL 1 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000
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*MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000
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*MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000
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*MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000
*MESH_FACENORMAL 7 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000
*MESH_FACENORMAL 8 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000
*MESH_FACENORMAL 9 0.0000 1.0000 0.0000
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*MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000
*MESH_FACENORMAL 10 -1.0000 0.0000 0.0000
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*MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000
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*MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 6 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "P2"
*NODE_TM {
*NODE_NAME "P2"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.4443 0.0000 0.0000
*TM_ROW1 0.0000 0.0000 1.1240
*TM_ROW2 0.0000 -1.1240 0.0000
*TM_ROW3 -74.7311 8.9354 -7.6159
*TM_POS -74.7311 8.9354 -7.6159
*TM_ROTAXIS -1.0000 0.0000 0.0000
*TM_ROTANGLE 1.5708
*TM_SCALE 1.4443 1.1240 1.1240
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
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*MESH_NUMVERTEX 14
*MESH_NUMFACES 24
*MESH_VERTEX_LIST {
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*MESH_VERTEX 12 49.0616 -30.9182 0.8453
*MESH_VERTEX 13 -35.3911 -30.9183 -7.6159
}
*MESH_FACE_LIST {
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*MESH_FACE 1: A: 0 B: 3 C: 2 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1
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*MESH_FACE 4: A: 0 B: 6 C: 5 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1
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*MESH_FACE 6: A: 1 B: 8 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 7: A: 1 B: 2 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 8: A: 2 B: 9 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 9: A: 2 B: 3 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 10: A: 3 B: 10 C: 9 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 11: A: 3 B: 4 C: 10 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 12: A: 4 B: 11 C: 10 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 13: A: 4 B: 5 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 14: A: 5 B: 12 C: 11 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 15: A: 5 B: 6 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 16: A: 6 B: 7 C: 12 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 17: A: 6 B: 1 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 18: A: 13 B: 7 C: 8 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 19: A: 13 B: 8 C: 9 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 20: A: 13 B: 9 C: 10 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 21: A: 13 B: 10 C: 11 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 22: A: 13 B: 11 C: 12 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 23: A: 13 B: 12 C: 7 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 21
*MESH_TVERTLIST {
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*MESH_TVERT 1 2.3738 0.0433 0.8393
*MESH_TVERT 2 2.4675 0.0433 0.6977
*MESH_TVERT 3 0.4486 0.0433 0.6977
*MESH_TVERT 4 0.5424 0.0433 0.8393
*MESH_TVERT 5 0.6019 0.0433 0.7591
*MESH_TVERT 6 2.3143 0.0433 0.7591
*MESH_TVERT 7 2.3738 0.9864 0.8393
*MESH_TVERT 8 2.4675 0.9864 0.6977
*MESH_TVERT 9 0.4486 0.9864 0.6977
*MESH_TVERT 10 0.5424 0.9864 0.8393
*MESH_TVERT 11 0.6019 0.9864 0.7591
*MESH_TVERT 12 2.3143 0.9864 0.7591
*MESH_TVERT 13 0.5499 0.9864 0.5441
*MESH_TVERT 14 -1.2508 0.0433 0.6977
*MESH_TVERT 15 -1.2508 0.0433 0.6977
*MESH_TVERT 16 -1.2508 0.0433 0.6977
*MESH_TVERT 17 -1.2508 0.9864 0.6977
*MESH_TVERT 18 -1.2508 0.0433 0.6977
*MESH_TVERT 19 -1.2508 0.9864 0.6977
*MESH_TVERT 20 -1.2508 0.9864 0.6977
}
*MESH_NUMTVFACES 24
*MESH_TFACELIST {
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*MESH_TFACE 1 0 3 15
*MESH_TFACE 2 0 4 3
*MESH_TFACE 3 0 5 4
*MESH_TFACE 4 0 6 5
*MESH_TFACE 5 0 1 6
*MESH_TFACE 6 1 8 7
*MESH_TFACE 7 1 2 8
*MESH_TFACE 8 16 9 17
*MESH_TFACE 9 18 3 9
*MESH_TFACE 10 3 10 9
*MESH_TFACE 11 3 4 10
*MESH_TFACE 12 4 11 10
*MESH_TFACE 13 4 5 11
*MESH_TFACE 14 5 12 11
*MESH_TFACE 15 5 6 12
*MESH_TFACE 16 6 7 12
*MESH_TFACE 17 6 1 7
*MESH_TFACE 18 13 7 19
*MESH_TFACE 19 13 20 9
*MESH_TFACE 20 13 9 10
*MESH_TFACE 21 13 10 11
*MESH_TFACE 22 13 11 12
*MESH_TFACE 23 13 12 7
}
*MESH_NUMCVERTEX 29
*MESH_CVERTLIST {
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*MESH_VERTCOL 1 1.0000 1.0000 1.0000
*MESH_VERTCOL 2 1.0000 0.0727 0.0727
*MESH_VERTCOL 3 1.0000 1.0000 1.0000
*MESH_VERTCOL 4 1.0000 1.0000 1.0000
*MESH_VERTCOL 5 1.0000 0.0039 0.0039
*MESH_VERTCOL 6 1.0000 0.0039 0.0039
*MESH_VERTCOL 7 1.0000 0.0000 0.0000
*MESH_VERTCOL 8 1.0000 0.0000 0.0000
*MESH_VERTCOL 9 1.0000 1.0000 1.0000
*MESH_VERTCOL 10 1.0000 1.0000 1.0000
*MESH_VERTCOL 11 1.0000 0.2196 0.2196
*MESH_VERTCOL 12 1.0000 0.1176 0.1176
*MESH_VERTCOL 13 1.0000 0.0314 0.0314
*MESH_VERTCOL 14 1.0000 1.0000 1.0000
*MESH_VERTCOL 15 1.0000 1.0000 1.0000
*MESH_VERTCOL 16 1.0000 0.9995 0.9995
*MESH_VERTCOL 17 1.0000 1.0000 1.0000
*MESH_VERTCOL 18 1.0000 1.0000 1.0000
*MESH_VERTCOL 19 1.0000 1.0000 1.0000
*MESH_VERTCOL 20 1.0000 1.0000 1.0000
*MESH_VERTCOL 21 1.0000 1.0000 1.0000
*MESH_VERTCOL 22 1.0000 0.9957 0.9957
*MESH_VERTCOL 23 1.0000 1.0000 1.0000
*MESH_VERTCOL 24 1.0000 1.0000 1.0000
*MESH_VERTCOL 25 1.0000 0.9614 0.9614
*MESH_VERTCOL 26 1.0000 1.0000 1.0000
*MESH_VERTCOL 27 1.0000 0.9994 0.9994
*MESH_VERTCOL 28 1.0000 1.0000 1.0000
}
*MESH_NUMCVFACES 24
*MESH_CFACELIST {
*MESH_CFACE 0 15 17 16
*MESH_CFACE 1 15 18 17
*MESH_CFACE 2 15 19 18
*MESH_CFACE 3 15 20 19
*MESH_CFACE 4 15 21 20
*MESH_CFACE 5 15 16 21
*MESH_CFACE 6 16 23 22
*MESH_CFACE 7 16 17 23
*MESH_CFACE 8 17 24 23
*MESH_CFACE 9 17 18 24
*MESH_CFACE 10 18 25 24
*MESH_CFACE 11 18 19 25
*MESH_CFACE 12 19 26 25
*MESH_CFACE 13 19 20 26
*MESH_CFACE 14 20 27 26
*MESH_CFACE 15 20 21 27
*MESH_CFACE 16 21 22 27
*MESH_CFACE 17 21 16 22
*MESH_CFACE 18 28 22 23
*MESH_CFACE 19 28 23 24
*MESH_CFACE 20 28 24 25
*MESH_CFACE 21 28 25 26
*MESH_CFACE 22 28 26 27
*MESH_CFACE 23 28 27 22
}
*MESH_NORMALS {
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*MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000
*MESH_FACENORMAL 1 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000
*MESH_FACENORMAL 2 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000
*MESH_FACENORMAL 3 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000
*MESH_FACENORMAL 4 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000
*MESH_FACENORMAL 5 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000
*MESH_FACENORMAL 6 0.8660 -0.5000 0.0000
*MESH_VERTEXNORMAL 1 0.9792 -0.2029 0.0000
*MESH_VERTEXNORMAL 8 0.6547 -0.7559 0.0000
*MESH_VERTEXNORMAL 7 0.9880 0.1546 0.0000
*MESH_FACENORMAL 7 0.8660 -0.5000 0.0000
*MESH_VERTEXNORMAL 1 0.9792 -0.2029 0.0000
*MESH_VERTEXNORMAL 2 0.3273 -0.9449 0.0000
*MESH_VERTEXNORMAL 8 0.6547 -0.7559 0.0000
*MESH_FACENORMAL 8 -0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 2 0.3273 -0.9449 0.0000
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}
}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}